I explore the intersection of creativity and computation within the contexts of learning, perception, and art-making. My practice spans from developing multimodal grammars in virtual reality for teaching math and science to translating the body's internal states into immersive experiences.
graduate student: 1st-year master’s student @ccrma - stanford university
research interests: human-computer interaction, multimodal feedback, psychoacoustics, simulation, algorithmic art and music
past experiences:
virtual reality/game feel developer @prisms of reality
teaching assistant @massachusetts institute of technology - making music in the metaverse
research assistant @berklee psychology of music lab
cuSketch:
software library for audio-oriented computing
An exploration of spatial interfaces and modulators for creating audio-oriented extended reality. This work includes the development of C# utility classes, sketches/examples, and applications. The aim is to enhance the functionality and documentation of CsoundUnity—a procedural audio solution designed for extended reality (XR), video games, and mobile applications created in Unity.
Synchronicity
Bio-Graphic Notation System
A performance system designed to transform biofeedback—such as systolic/diastolic blood pressure and heart rate—into a graphic notation that an ensemble can interpret. 'Synchronicity' serves as the proof of concept for 'bio-graphic notations,' exploring how art-based biofeedback can aid individuals in relating to, modulating, or accepting their current physiological and/or psychological state.
Algorist
100 Sketches
The practice of interfacing with computer code in the process of creating visual art: from equations to scribbles.
Generative Soundscapes:
The practice of sonifying models that are foreign to the musical paradigm
Auditory Statistical Learning
2 implicit learning experiments on the structural acquisition of an auditory environment