Generative Soundscapes
Format: Max Patch, Audio File, Performance, Video
Keywords: Generative Music, Soundscape, Sound Design, Algorithmic Composition
Description: A series of sonic experiments on ‘soundscape’ generation through statistical analysis of chord progressions, weather data, and mathematical sequences (e.g. Fibonacci).
the rules are the composition
it changes every time you run it
no beginning or end
composition as gardening
RULES
Harmony Maker: Composition & Performance
X_: Harmony Maker (Aya’s Mode) + Magenta’s Tone Transfer improvisation
Harmony Maker: Mazen’s Mode
Harmony Maker is a MIDI chord selector that plays harmonic changes based on the preferences of specific musicians. For this first iteration, the patch has two modes: Mazen Lawand (Libanese multi-instrumentalist) and Aya Yuasa (Japanese Jazz and Modern Composer).
harmony maker plays the sequence
HOW?
musicians plays
statistical analysis
Fibonacci Machine: The13thRabbit
The13thRabbit is a 144 second algorithmic sound composition inspired by the work of Francis Dhomont, Hugo Norden, and Leonardo Bonacci. In his book, Liber Abaci (1202) Bonacci proposed a puzzle that demonstrated the recursive nature of the Fibonacci sequence - illustrating the growth of a rabbit population under specific conditions. The13thRabbit draws from this allegory and transmutes it into a Unity-based system that sequences and positions sound objects using numbers from the Fibonacci sequence exclusively.
The composer must select the desired amount of Fibonacci numbers and input an equal amount of audio samples.
If 13 is selected, 13 sound objects will be instantiated, triggered, and positioned at a distance and rotation (relative to the listener) from the following array of integers:
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, and 144
HOW?
Every time the timer (in seconds) matches any of these numbers a sample is triggered. All sound objects are destroyed when the timer is equal to the last number of the sequence (if 13, all objects will be destroyed in 144 seconds)
Weather API to Soundscape
Procedural City
Following the story behind the discovery of the Lorenz Attractor, this patch uses weather variations in a specified city to compose and process a sound collage made out of a selection of samples. The time of the day determines the randomization/selection of the samples and the percentage of ozone, hydrogen, carbon monoxide, and particulate matter alters the parameters from the assigned VSTs.